![]() Beheading a zombie does just as much damage as a regular attack. There's an average of about 40 minutes of gameplay between each save point, although you can always backtrack and save at a previous save point since enemies generally don't respawn. The games use a save game system similar to the old Resident Evil games, where you can only save in certain rooms. Dying forces you to restart after the last boss battle, or restart the chapter entirely. Checkpoint Starvation: Somewhat averted in the first game, as it autosaved upon entering each room, but only in case the player decided to shut the game off.Averted in the second game, which adds a reloading mechanic. Bottomless Magazines: Present in the first game-you have a finite amount of ammo, but none of the weapons have reloading animations, so you can shoot until you run dry. ![]() If anything, it causes them to attack wildly no matter how close you are You can shoot the zombies' heads off, but it doesn't slow them down.
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